So if you like to play casino slots online and prefer hairy creatures instead of jewels, go with this one. It is almost the exact copy of Bejeweled 2 by the way, even the bonus games are the same. At least if you are lucky! Chuzzle casino slot game by Gamesys online slots is a colorful one indeed, it is also one of the cutest slot games around. No, don’t smash them, they give their coins willingly. On a related note, only 28% of adult family gamers indicated they allowed their children or grandchildren to play so-called “hardcore” video games.Meet with the chuzzles: They are round, small, fluffy and filled with coins. “Casual games seem to promote more of a cooperative ‘let's work on this together’ type of atmosphere, as opposed to an aggressive, interpersonal competitive environment,” observed Dr. Of these, 88% described the game-play interaction between the children as at least partly cooperative, with only 12% characterizing it as strictly competitive. “This universal appeal, and the ‘G-rated’ content of the games, makes them a great activity in which the whole family can participate, with each generation enjoying the games in different ways while also enjoying the interaction with other family members.”Īlmost half of respondents indicated they had multiple children or grandchildren who played the games in their home. Carl Arinoldo, a New York-based psychologist and author of Essentials of Smart Parenting. “Casual games span generations and genders in ways that traditional ‘hardcore’ video games never have,” notes Dr. Professor Mark Griffiths, Professor of Gambling Studies at Nottingham Trent University, UK says: "Empirical research has consistently shown that in the right context, computer- and videogames can have a positive educational, psychological and therapeutic benefit to a large range of different ages and sub-groups.” And of these 2,298 ‘family gamers’, 80% play casual games with their children or grandchildren - while 66% said they would welcome the use of such games in their children’s or grandchildren’s schools. "Among the nearly 7,500 adult respondents who took part in the survey, nearly a third (31%) indicated they had children or grandchildren under 18 who play casual games in their home. The rest of the report is below the clickyjump.
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